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COMM360

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Game Design I

Description

This course provides an introduction to the utilization of the game engine, Unreal, to construct immersive, navigable virtual environments. Fundamental game design skills, including lighting techniques, 3D modeling, texturing, interactive elements, and graphic interfaces, will be
employed. Students will explore the diverse applications of these approaches beyond the realm of video games, extending to fields such as architectural visualization, television production, and virtual reality.

Instruction Modes

In-Person On-Campus

Grade Modes

Pass/Fail (P), Standard (S)

College/School

School of Liberal Arts

Start Term

Fall 2026 Semester

Instructional Methods

Lecture (LC)

Course Attributes

Creative Expression (GECX)

Free Form Requirements