Description
This course provides an introduction to the utilization of the game engine, Unreal, to construct immersive, navigable virtual environments. Fundamental game design skills, including lighting techniques, 3D modeling, texturing, interactive elements, and graphic interfaces, will be
employed. Students will explore the diverse applications of these approaches beyond the realm of video games, extending to fields such as architectural visualization, television production, and virtual reality.
employed. Students will explore the diverse applications of these approaches beyond the realm of video games, extending to fields such as architectural visualization, television production, and virtual reality.
Instruction Modes
In-Person On-Campus
Grade Modes
Pass/Fail (P), Standard (S)
Department(s)
College/School
School of Liberal Arts
Start Term
Fall 2026 Semester
Instructional Methods
Lecture (LC)
Course Attributes
Creative Expression (GECX)